Square FaceIcon Generator
Contents

Pixel Art vs 8-Bit vs 16-Bit: What's the Difference?

Pixel art vs 8-bit vs 16-bit: 8-bit is the NES look with few flat colors, 16-bit the SNES and Mega Drive look with shading. Pixel art covers both.

Pixel art vs 8-bit is a question about scope: pixel art is any picture built pixel by pixel, while 8-bit art and 16-bit art are two styles inside it, named after game consoles and the limits their hardware set on size and color. All 8-bit art is pixel art, and so is all 16-bit art, but a lot of pixel art made today is neither.

This guide explains what each label refers to, how the limits shaped each look, and how to tell them apart in real avatars.

What Is Pixel Art?

Pixel art is a picture where the artist places each pixel on purpose, usually on a small canvas with a limited palette. The term covers old console graphics and new work alike. Many current games use pixel art by choice, with far more colors and animation than old consoles allowed, and those games are pixel art without being 8-bit or 16-bit.

What Is 8-Bit Art?

"8-bit" described the processor long before it described pictures. The Nintendo Entertainment System (NES) ran on an 8-bit CPU, a variant of the MOS 6502. Consoles from the next generation, such as the Super Nintendo, used 16-bit processors and were sold as 16-bit systems.

Over time the number turned into a name for the look of each generation's games. When people say "8-bit art" today, they rarely mean anything about processors. They mean graphics that look like they could have run on an NES or a console like it.

The limits that created the 8-bit look

The NES drew a picture of 256 by 240 pixels. According to Wikipedia's NES article, it could show up to 25 colors at once out of 54 usable colors. The NESdev Wiki documents how characters were built:

  • Moving characters were made of sprites that are 8 by 8 or 8 by 16 pixels.
  • Each sprite could use 3 colors plus transparency.
  • Only 8 sprites could appear on the same horizontal line.

These rules explain the 8-bit look. Characters are small and built from blocks. Each part has two or three flat colors, often with a dark outline. There is no smooth shading, because there were not enough colors for it.

What Is the Difference Between 8-Bit and 16-Bit?

The 16-bit generation arrived between 1988 and 1990 with the Sega Mega Drive, sold as the Genesis in North America, and the Super Nintendo (SNES). Their limits were looser, and the extra room changed how characters looked.

  • The SNES usually drew 256 by 224 pixels, picking colors from a palette of 32,768 with memory for 256 at a time. The SNESdev Wiki lists up to 128 sprites, as large as 64 by 64 pixels, each using a 16-color palette with one entry kept for transparency.
  • The Mega Drive drew 320 by 224 pixels and could show up to 61 colors at once from a palette of 512.

Fifteen colors per sprite instead of three is the change you can see. Artists could give hair and skin a highlight, a middle tone and a shadow, add gradients to skies and draw characters 32 pixels tall or more. That is why 16-bit art looks rounder and more detailed while still being made of visible pixels.

8-bit style16-bit style
Example consoleNESSuper Nintendo, Mega Drive
ColorsFew, flat, high contrastMany, with shading and gradients
Character sizeSmall, built from 8 pixel blocksOften larger, with more animation
Typical feelBold and simpleDetailed and smooth

Pixel art vs 8-bit in real avatars

The difference is easiest to see side by side. Here are two avatars from our square face icon gallery, both saved at 48 pixels.

8-bit style square face with pink hair and big round eyes, made with few flat colors8-bit style
Full-body pixel art character with brown wavy hair, a red bow and a mint topPixel art
Left: an 8-bit square face with 8 colors. Right: a full-body pixel character with 16 colors and more shading. Both are shown at 144 pixels, three times their saved size, with hard edges.

The faces from the Square Face Pixel Art Icon Generator use a handful of flat colors with large, simple shapes, and each part has one tone. The characters from the Pixel Art Avatar Icon Generator use more colors, with darker shades on the hair and skin. Both are pixel art. Only the first one aims for the 8-bit look.

Neither tool follows every NES hardware rule. The 8-bit tool borrows the style, a small grid and a handful of flat colors, which is what most people mean when they ask for an 8-bit avatar.

How to tell if pixel art is 8-bit

Ask four questions about the picture:

  1. How many colors? 8-bit style usually keeps each object to three or four colors and the whole picture to a small palette.
  2. Is there smooth shading? Gradients and soft light point to a later style.
  3. How big are the characters? 8-bit characters are often 16 to 32 pixels tall.
  4. Are the colors bright and flat? 8-bit palettes tend to use strong, saturated colors.

If the answer to most of these points to "few, flat and small", people will call it 8-bit. Otherwise it is pixel art in a broader style, such as 16-bit or modern pixel art.

FAQ

Is Stardew Valley 16-bit pixel art?

It is often called 16-bit because it looks like a Super Nintendo game, with shading and many colors. It is a modern game, though, so it is not limited by 16-bit hardware; "16-bit" here describes the style. Its map tiles are 16 by 16 pixels, which pixel art character size covers.

Is Minecraft 8-bit?

No. Minecraft uses low-resolution pixel textures on a 3D world, so it borrows the blocky look without the limits of an 8-bit console. Its textures are pixel art in a broad sense.

Can I make 8-bit art without special software?

Yes. Any editor that can turn off smoothing and zoom in works. Set a small canvas, choose a palette of a few colors and place each pixel by hand. Avatar makers like this site's 8-bit face maker give you the grid and ready-made part shapes; you pick one flat color for each part.

What is 1-bit pixel art?

1-bit pixel art uses only two colors, usually black and white, because each pixel stores a single bit. It is even more limited than the 8-bit look.

Choosing between the two

Pixel art vs 8-bit comes down to scope: 8-bit is one look inside pixel art, defined by small sizes and few colors, and 16-bit is the richer look that followed it. If you want that retro look for an avatar, start with the 8-bit icon generator. For help picking a canvas, read pixel art sprite size, and for the story of a different kind of early web avatar, see the Square Face Generator history.

Related Tools

Square Face Pixel Art Icon Generator

Square faces in 8-bit

Pixel Art Avatar Icon Generator

Pixel people, head to toe

Create with Square Face Pixel Art Icon Generator

Square faces in 8-bit

Open Square Face Pixel Art Icon Generator →
View All Articles →